OnSensorDetect
OxideCarbonElectronicCalled when a sensor is detected.
object OnSensorDetect(HBHFSensor hBHFSensor, BasePlayer basePlayer)Works — the game method in this build is the one the hook was written for.
Parameters
- hBHFSensor
- HBHFSensor
- basePlayer
- BasePlayer
Return value
objectReturn non-null to stop the game method.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnSensorDetect(HBHFSensor hBHFSensor, BasePlayer basePlayer)
{
Puts("OnSensorDetect");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
int HBHFSensor.CountDetectedPlayers()
Passes: HBHFSensor hBHFSensor, BasePlayer basePlayer
WorksReturnBehavior: ExitWhenNonNullAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
int num = 0;
Vector3 vector = transform.position + transform.forward * 0.1f;
if (DebugDraw)
{
DebugDrawSensor(vector);
}
foreach (BaseEntity entityContent in myTrigger.entityContents)
{
if (Interface.CallHook("OnSensorDetect", this, basePlayer) == null)
{
return;
}
if (!(entityContent is BasePlayer basePlayer) || basePlayer == null || basePlayer.IsDead() || basePlayer.IsSleeping() || !basePlayer.isServer)
{
continue;
}
if (!flag)
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.