RustTip

OnTeamAcceptInvite

OxideCarbonTeam

Called when a team accept is invited.

object OnTeamAcceptInvite(RelationshipManager.PlayerTeam local2, BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local2
RelationshipManager.PlayerTeam
local0
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnTeamAcceptInvite(RelationshipManager.PlayerTeam local2, BasePlayer local0)
{
    Puts("OnTeamAcceptInvite");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void RelationshipManager.acceptinvite(ConsoleSystem.Arg)

Passes: RelationshipManager.PlayerTeam local2, BasePlayer local0

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l2, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
		ulong uLong = arg.GetULong(0, 0uL);
		PlayerTeam playerTeam = ServerInstance.FindTeam(uLong);
		if (playerTeam == null)
		{
			basePlayer.ClearPendingInvite();
		}
		else
		{
			if (Interface.CallHook("OnTeamAcceptInvite", playerTeam, basePlayer) != null)
			{
				return;
			}
			playerTeam.AcceptInvite(basePlayer);
		}
	}
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.