RustTip

OnTeamUpdate

OxideCarbonTeam

Called when a team is updated.

object OnTeamUpdate(ulong currentTeam, ulong newTeam, BasePlayer basePlayer)
Works — the game method in this build is the one the hook was written for.

Parameters

currentTeam
ulong
newTeam
ulong
basePlayer
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnTeamUpdate(ulong currentTeam, ulong newTeam, BasePlayer basePlayer)
{
    Puts("OnTeamUpdate");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BasePlayer.UpdateTeam(ulong)

Passes: ulong currentTeam, ulong newTeam, BasePlayer basePlayer

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this.currentTeam, a0, this)Assembly-CSharp.dll

Where it is called (this branch's game code)

public void UpdateTeam(ulong newTeam)
{
	if (Interface.CallHook("OnTeamUpdate", this.currentTeam, newTeam, this) != null)
	{
		return;
	}
	currentTeam = newTeam;
	SendNetworkUpdate();
	if (RelationshipManager.ServerInstance.FindTeam(newTeam) == null)
	{
		ClearTeam();
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.