RustTip

OnTimedExplosiveExplode

OxideCarbonWeapon

Called when a timed explosive explodes.

object OnTimedExplosiveExplode(TimedExplosive timedExplosive, Vector3 explosionFxPos)
Works — the game method in this build is the one the hook was written for.

Parameters

timedExplosive
TimedExplosive
explosionFxPos
Vector3

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnTimedExplosiveExplode(TimedExplosive timedExplosive, Vector3 explosionFxPos)
{
    Puts("OnTimedExplosiveExplode");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void TimedExplosive.Explode(Vector3)

Passes: TimedExplosive timedExplosive, Vector3 explosionFxPos

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll

Where it is called (this branch's game code)

// …
	Effect.server.Run(explosionEffect.resourcePath, posWorld, GetExplosionNormal(), sourceConnection, broadcast: true);
}
if (watersurfaceExplosionEffect.isValid && waterInfo.isValid && waterInfo.overallDepth >= watersurfaceExplosionDepth.x && waterInfo.currentDepth <= watersurfaceExplosionDepth.y)
{
	Effect.server.Run(watersurfaceExplosionEffect.resourcePath, explosionFxPos.WithY(waterInfo.surfaceLevel), GetExplosionNormal(), null, broadcast: true);
}
if (GetDamageList(null).Count > 0)
{
	if (Interface.CallHook("OnTimedExplosiveExplode", this, explosionFxPos) != null)
	{
		return;
	}
	Vector3 vector2 = ExplosionCenter();
	if (onlyDamageParent)
	{
		int num = 166144;
		if (!ConVar.AntiHack.explosive_vehicle_parent_damage_deployables && parentEntity.Get(serverside: true) is BaseVehicle)
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.