RustTip

OnTurretAuthorize

OxideCarbonTurret

Called when turret authorize occurs.

object OnTurretAuthorize(AutoTurret autoTurret, BasePlayer player)
Works — the game method in this build is the one the hook was written for.

Parameters

autoTurret
AutoTurret
player
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnTurretAuthorize(AutoTurret autoTurret, BasePlayer player)
{
    Puts("OnTurretAuthorize");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void AutoTurret.AddSelfAuthorize(BasePlayer)

Passes: AutoTurret autoTurret, BasePlayer player

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this,a0)Assembly-CSharp.dll

Where it is called (this branch's game code)

private void AddSelfAuthorize(BasePlayer player)
{
	if (!IsOnline() && player.CanBuild() && !AtMaxAuthCapacity())
	{
		if (Interface.CallHook("OnTurretAuthorize", this, player) != null)
		{
			return;
		}
		authorizedPlayers.Add(player.userID);
		Analytics.Azure.OnEntityAuthChanged(this, player, authorizedPlayers, "added", player.userID);
		UpdateMaxAuthCapacity();
		SendNetworkUpdate();
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.