OnTurretAuthorize
OxideCarbonTurretCalled when turret authorize occurs.
object OnTurretAuthorize(AutoTurret autoTurret, BasePlayer player)Works — the game method in this build is the one the hook was written for.
Parameters
- autoTurret
- AutoTurret
- player
- BasePlayer
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnTurretAuthorize(AutoTurret autoTurret, BasePlayer player)
{
Puts("OnTurretAuthorize");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void AutoTurret.AddSelfAuthorize(BasePlayer)
Passes: AutoTurret autoTurret, BasePlayer player
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this,a0)Assembly-CSharp.dll
Where it is called (this branch's game code)
private void AddSelfAuthorize(BasePlayer player)
{
if (!IsOnline() && player.CanBuild() && !AtMaxAuthCapacity())
{
if (Interface.CallHook("OnTurretAuthorize", this, player) != null)
{
return;
}
authorizedPlayers.Add(player.userID);
Analytics.Azure.OnEntityAuthChanged(this, player, authorizedPlayers, "added", player.userID);
UpdateMaxAuthCapacity();
SendNetworkUpdate();
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.