RustTip

OnVehicleLockableCheck

OxideCarbonVehicle

Called when vehicle lockable check occurs.

object OnVehicleLockableCheck(ModularCarCodeLock modularCarCodeLock)
Works — the game method in this build is the one the hook was written for.

Parameters

modularCarCodeLock
ModularCarCodeLock

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnVehicleLockableCheck(ModularCarCodeLock modularCarCodeLock)
{
    Puts("OnVehicleLockableCheck");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool ModularCarCodeLock.CanHaveALock()

Passes: ModularCarCodeLock modularCarCodeLock

WorksReturnBehavior: ExitWhenNonNullArgumentBehavior: JustThisAssembly-CSharp.dll

Where it is called (this branch's game code)

public bool CanHaveALock()
{
	object returnvar = Interface.CallHook("OnVehicleLockableCheck", this);
	if (returnvar != null)
	{
		return returnvar is bool && (bool)returnvar;
	}
	if (!owner.IsDead())
	{
		return owner.HasDriverMountPoints();
	}
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.