RustTip

OnVehicleModuleSelect

OxideCarbonVehicle

Called when a vehicle module selects.

object OnVehicleModuleSelect(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
Works — the game method in this build is the one the hook was written for.

Parameters

local2
Item
modularCarGarage
ModularCarGarage
local0
BasePlayer

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnVehicleModuleSelect(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
{
    Puts("OnVehicleModuleSelect");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void ModularCarGarage.RPC_SelectedLootItem(BaseEntity.RPCMessage)

Passes: Item local2, ModularCarGarage modularCarGarage, BasePlayer local0

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (l2, this, l0)Assembly-CSharp.dll

Where it is called (this branch's game code)

// …
{
	return;
}
Item vehicleItem = carOccupant.GetVehicleItem(itemUID);
if (vehicleItem == null)
{
	return;
}
if (Interface.CallHook("OnVehicleModuleSelect", vehicleItem, this, player) != null)
{
	return;
}
bool flag = player.inventory.loot.RemoveContainerAt(3);
if (TryGetModuleForItem(vehicleItem, out var result))
{
	if (result is VehicleModuleStorage vehicleModuleStorage)
	{
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.