OnVehicleModuleSelected
OxideCarbonVehicleCalled when a vehicle module is selected.
void OnVehicleModuleSelected(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)Works — the game method in this build is the one the hook was written for.
Parameters
- local2
- Item
- modularCarGarage
- ModularCarGarage
- local0
- BasePlayer
Return value
voidThe return value is ignored — the hook only notifies.
Example
private void OnVehicleModuleSelected(Item local2, ModularCarGarage modularCarGarage, BasePlayer local0)
{
Puts("OnVehicleModuleSelected");
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void ModularCarGarage.RPC_SelectedLootItem(BaseEntity.RPCMessage)
Passes: Item local2, ModularCarGarage modularCarGarage, BasePlayer local0
WorksReturnBehavior: ContinueArgumentBehavior: UseArgumentString (l2, this, l0)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.