RustTip

OnWeaponFired

OxideCarbonWeapon

Called when a weapon is fired.

void OnWeaponFired(BaseProjectile baseProjectile, BasePlayer player, object l3, object l2)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

baseProjectile
BaseProjectile
player
BasePlayer
l3
object
l2
object

Return value

voidThe return value is ignored — the hook only notifies.

Example

private void OnWeaponFired(BaseProjectile baseProjectile, BasePlayer player, object l3, object l2)
{
    Puts("OnWeaponFired");
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseProjectile.CLProject(BaseEntity.RPCMessage)

Passes: BaseProjectile baseProjectile, BasePlayer player, object l3, object l2

Method changed — checkReturnBehavior: ContinueArgumentBehavior: UseArgumentString (this, a0.player, l3, l2)Assembly-CSharp.dll

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.