RustTip

OnWeaponReload

OxideCarbonWeapon

Called when a weapon reloads.

object OnWeaponReload(BaseProjectile baseProjectile, object l0)
Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.

Parameters

baseProjectile
BaseProjectile
l0
object

Return value

objectReturn non-null to cancel the game action.

Example

object — you can affect the game: return a value to change or cancel the action.

private object OnWeaponReload(BaseProjectile baseProjectile, object l0)
{
    Puts("OnWeaponReload");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // non-null cancels the game action
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
void BaseProjectile.StartReload(BaseEntity.RPCMessage)

Passes: BaseProjectile baseProjectile, object l0

Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.