OnWeaponReload
OxideCarbonWeaponCalled when a weapon reloads.
object OnWeaponReload(BaseProjectile baseProjectile, object l0)Method changed — check — the game method differs from the one the hook is recorded for in Oxide. The hook is still called, but its place may have shifted — worth checking after an update.
Parameters
- baseProjectile
- BaseProjectile
- l0
- object
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object OnWeaponReload(BaseProjectile baseProjectile, object l0)
{
Puts("OnWeaponReload");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void BaseProjectile.StartReload(BaseEntity.RPCMessage)
Passes: BaseProjectile baseProjectile, object l0
Method changed — checkReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l0)Assembly-CSharp.dll
Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.