RustTip

SSS.halfres

variableclientsaved

Renders the sub-surface scattering effect at half resolution, halving the GPU cost at the expense of slight softness in skin shading(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
client
Class
ConVar.SSS

Example

SSS.halfres True

In other branches

aux02
unchanged
staging
unchanged