ai.npc_families_no_hurt
variableserver
If npc_families_no_hurt is true, npcs of the same family won't be able to hurt each other. (default: true)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.AI
Example
ai.npc_families_no_hurt TrueIn other branches
- aux02
- unchanged
- staging
- unchanged