RustTip

ai.npc_htn_player_frustration_threshold

variableserver

npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3)

Quick info

Type
int
Default
3
Runs on
server
Class
ConVar.AI

Example

ai.npc_htn_player_frustration_threshold 3

In other branches

aux02
unchanged
staging
unchanged