ai.npc_htn_player_frustration_threshold
variableserver
npc_htn_player_frustration_threshold defines where the frustration threshold for NPCs go, where they have the opportunity to change to a more aggressive tactic. (default: 3)
Quick info
- Type
- int
- Default
- 3
- Runs on
- server
- Class
- ConVar.AI
Example
ai.npc_htn_player_frustration_threshold 3In other branches
- aux02
- unchanged
- staging
- unchanged