ai.sensetime
variableserver
How frequently in seconds the NPC sensory system updates its awareness of nearby entities; higher values reduce CPU cost but make NPCs slower to react(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.AI
Example
ai.sensetime 1In other branches
- aux02
- unchanged
- staging
- unchanged