antihack.parenthistory
variableserver
use parent position history for mounted player projectile validation (more accurate, uses ~192 bytes per mounted player)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.AntiHack
Example
antihack.parenthistory TrueIn other branches
- aux02
- unchanged
- staging
- unchanged