RustTip

audio.enablesoundpooling

variableclient

Enables audio source pooling, reusing AudioSource components instead of creating and destroying them each time a sound plays(description generated by Facepunch)

Quick info

Type
bool
Default
False
Runs on
client
Class
ConVar.Audio

Example

audio.enablesoundpooling False

In other branches

aux02
missing
staging
missing