audio.enablesoundpooling
variableclient
Enables audio source pooling, reusing AudioSource components instead of creating and destroying them each time a sound plays(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- False
- Runs on
- client
- Class
- ConVar.Audio
Example
audio.enablesoundpooling FalseIn other branches
- aux02
- missing
- staging
- missing