RustTip

baseplayer.allowrelationshipserverocclusion

variableserversaved

When enabled, server occlusion is taken into account when updating player relationship visibility data; saved between restarts(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server
Class
BasePlayer

Example

baseplayer.allowrelationshipserverocclusion True

In other branches

aux02
missing
staging
missing