RustTip

camerarenderer.layermask

variableserver

Physics layer mask used for raycasting in companion server camera depth sampling; defaults to solid, water, and player movement layers(description generated by Facepunch)

Quick info

Type
int
Default
1218656529
Runs on
server
Class
CompanionServer.Cameras.CameraRenderer

Example

camerarenderer.layermask 1218656529

In other branches

aux02
unchanged
staging
unchanged