debug.log
variableserver + client
When enabled, Unity Debug.Log output is written to disk; disabling first logs a final message before suppressing further output(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- —
- Runs on
- server and client
- Class
- ConVar.Debugging
Example
debug.log <value>In other branches
- aux02
- unchanged
- staging
- unchanged