decay.scale
variableserver
Multiplier applied to all decay damage per tick; 1.0 = normal, 2.0 = double decay rate, 0.0 = no decay(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.Decay
Example
decay.scale 1In other branches
- aux02
- unchanged
- staging
- unchanged