deepsea.enabled
variableserver + clientreplicated
Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup
Quick info
- Type
- bool
- Default
- True
- Runs on
- server and client
- Class
- ConVar.DeepSea
Example
deepsea.enabled TrueIn other branches
- aux02
- unchanged
- staging
- unchanged