RustTip

deepsea.enabled

variableserver + clientreplicated

Toggles the deep sea. Needs a server restart to take effect. Any saved deep sea entities will be destroyed at the next startup

Quick info

Type
bool
Default
True
Runs on
server and client
Class
ConVar.DeepSea

Example

deepsea.enabled True

In other branches

aux02
unchanged
staging
unchanged