RustTip

fps.limit

variableserver + clientsaved

Target application frame rate cap; 0 = unlimited; on client clamped to 240; on server limits tick dispatch rate; saved between sessions(description generated by Facepunch)

Quick info

Type
int
Default
240
Runs on
server and client
Class
ConVar.FPS

Example

fps.limit 240

In other branches

aux02
unchanged
staging
unchanged