graphics.parallax
variableclientsaved
Terrain parallax mapping mode: 0 = off, 1 = parallax offset, 2 = parallax occlusion; higher modes improve terrain depth at GPU cost(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 0
- Runs on
- client
- Class
- ConVar.Graphics
Example
graphics.parallax 0In other branches
- aux02
- unchanged
- staging
- unchanged