RustTip

marchingcubesmanager.collidermiplevel

variableserver + client

[0-2] - mip level the sculpture collision mesh is marched at. Each level is ~4x fewer collision triangles and a correspondingly cheaper physics bake, at the cost of the collider drifting slightly from the visual surface

Quick info

Type
int
Default
1
Runs on
server and client
Class
Facepunch.MarchingCubes.MarchingCubesManager

Example

marchingcubesmanager.collidermiplevel 1

In other branches

aux02
unchanged
staging
unchanged