marchingcubesmanager.collidermiplevel
variableserver + client
[0-2] - mip level the sculpture collision mesh is marched at. Each level is ~4x fewer collision triangles and a correspondingly cheaper physics bake, at the cost of the collider drifting slightly from the visual surface
Quick info
- Type
- int
- Default
- 1
- Runs on
- server and client
- Class
- Facepunch.MarchingCubes.MarchingCubesManager
Example
marchingcubesmanager.collidermiplevel 1In other branches
- aux02
- unchanged
- staging
- unchanged