RustTip

net.global_networked_bases

variableserver

When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius(description generated by Facepunch)

Quick info

Type
bool
Default
True
Runs on
server
Class
ConVar.Net

Example

net.global_networked_bases True

In other branches

aux02
unchanged
staging
unchanged