net.global_networked_bases
variableserver
When enabled, base entities are networked to all clients regardless of distance; disabling restricts base updates to players within the normal visibility radius(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.Net
Example
net.global_networked_bases TrueIn other branches
- aux02
- unchanged
- staging
- unchanged