RustTip

npcautoturret.forcedamageblockedsleepers

variableserver

If an npc turret is firing at a sleeping player and the player is blocked, still apply damage

Quick info

Type
bool
Default
True
Runs on
server
Class
NPCAutoTurret

Example

npcautoturret.forcedamageblockedsleepers True

In other branches

aux02
unchanged
staging
unchanged