RustTip

npcautoturret.sleeperhostiledelay

variableserver + clientreplicated

How many seconds until a sleeping player is considered hostile

Quick info

Type
float
Default
1200
Runs on
server and client
Class
NPCAutoTurret

Example

npcautoturret.sleeperhostiledelay 1200

In other branches

aux02
unchanged
staging
unchanged