RustTip

physics.autosynctransforms

variableserver + client

When enabled, Unity Physics auto-syncs transform changes to physics each frame; disable to manually control when transforms sync(description generated by Facepunch)

Quick info

Type
bool
Default
—
Runs on
server and client
Class
ConVar.Physics

Example

physics.autosynctransforms <value>

In other branches

aux02
unchanged
staging
unchanged