physics.autosynctransforms
variableserver + client
When enabled, Unity Physics auto-syncs transform changes to physics each frame; disable to manually control when transforms sync(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- —
- Runs on
- server and client
- Class
- ConVar.Physics
Example
physics.autosynctransforms <value>In other branches
- aux02
- unchanged
- staging
- unchanged