physics.batchsynctransforms
variableserver + client
When enabled, physics transform syncs are batched per frame for efficiency; disable to force immediate per-object sync(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server and client
- Class
- ConVar.Physics
Example
physics.batchsynctransforms TrueIn other branches
- aux02
- unchanged
- staging
- unchanged