room.occlusion_door_immediate_range
variableserver
How close a player must be to a door for its rooms to be sent immediately when it opens, in metres. 0 = no limit, flush every viewer of the door.
Quick info
- Type
- float
- Default
- 30
- Runs on
- server
- Class
- ConVar.RoomOcclusion
Example
room.occlusion_door_immediate_range 30In other branches
- aux02
- unchanged
- staging
- unchanged