RustTip

server.maxmainthreadwait

variableserver

Maximum milliseconds the main game thread will wait for a network operation before timing out; increase to tolerate brief network stalls (clamped 1–1000)(description generated by Facepunch)

Quick info

Type
int
Default
—
Runs on
server
Class
ConVar.Server

Example

server.maxmainthreadwait <value>

In other branches

aux02
unchanged
staging
unchanged