RustTip

server.maxpacketspersecond_tick

variableserver

Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processed(description generated by Facepunch)

Quick info

Type
int
Default
300
Runs on
server
Class
ConVar.Server

Example

server.maxpacketspersecond_tick 300

In other branches

aux02
unchanged
staging
unchanged