server.maxpacketspersecond_tick
variableserver
Maximum tick-update packets per second accepted from each client; these carry player inputs and must stay within this rate to be processed(description generated by Facepunch)
Quick info
- Type
- int
- Default
- 300
- Runs on
- server
- Class
- ConVar.Server
Example
server.maxpacketspersecond_tick 300In other branches
- aux02
- unchanged
- staging
- unchanged