RustTip

server.maxreceivetime

variableserver

Maximum milliseconds the network receive thread is allowed to run per frame; increase if players report missed packets on high-population servers (clamped 10–1000)(description generated by Facepunch)

Quick info

Type
int
Default
—
Runs on
server
Class
ConVar.Server

Example

server.maxreceivetime <value>

In other branches

aux02
unchanged
staging
unchanged