server.meleearmor
variableserversaved
Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against melee(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.Server
Example
server.meleearmor 1In other branches
- aux02
- unchanged
- staging
- unchanged