RustTip

server.meleearmor

variableserversaved

Global multiplier for armour effectiveness against melee damage; 1.0 = default, values above 1.0 make armour stronger against melee(description generated by Facepunch)

Quick info

Type
float
Default
1
Runs on
server
Class
ConVar.Server

Example

server.meleearmor 1

In other branches

aux02
unchanged
staging
unchanged