server.meleedamage
variableserversaved
Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damage(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 1
- Runs on
- server
- Class
- ConVar.Server
Example
server.meleedamage 1In other branches
- aux02
- unchanged
- staging
- unchanged