RustTip

server.meleedamage

variableserversaved

Global multiplier for all melee weapon damage dealt; 1.0 = default, 2.0 = double damage, 0.5 = half damage(description generated by Facepunch)

Quick info

Type
float
Default
1
Runs on
server
Class
ConVar.Server

Example

server.meleedamage 1

In other branches

aux02
unchanged
staging
unchanged