server.player_state_cache_size
variableserver
Size of the LRU player-state cache; higher values keep more player states in memory, reducing disk reads when reconnecting players(description generated by Facepunch)
Quick info
- Type
- int
- Default
- —
- Runs on
- server
- Class
- ConVar.Server
Example
server.player_state_cache_size <value>In other branches
- aux02
- unchanged
- staging
- unchanged