RustTip

server.rewounddelay

variableserversaved

Minimum seconds that must pass after a player recovers from being wounded before they can be put into the wounded state again(description generated by Facepunch)

Quick info

Type
float
Default
60
Runs on
server
Class
ConVar.Server

Example

server.rewounddelay 60

In other branches

aux02
unchanged
staging
unchanged