server.rewounddelay
variableserversaved
Minimum seconds that must pass after a player recovers from being wounded before they can be put into the wounded state again(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 60
- Runs on
- server
- Class
- ConVar.Server
Example
server.rewounddelay 60In other branches
- aux02
- unchanged
- staging
- unchanged