spawn.player_scale
variableserver
Multiplier applied to group spawn rates based on current player count relative to player_base; higher values cause more group spawns as the server fills up(description generated by Facepunch)
Quick info
- Type
- float
- Default
- 2
- Runs on
- server
- Class
- ConVar.Spawn
Example
spawn.player_scale 2In other branches
- aux02
- unchanged
- staging
- unchanged