spawn.respawn_individuals
variableserver
When enabled, individually tracked entities (e.g. specific persistent NPCs) will respawn after a delay when destroyed(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- ConVar.Spawn
Example
spawn.respawn_individuals TrueIn other branches
- aux02
- unchanged
- staging
- unchanged