treemanager.cellsize
variableserver
Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.
Quick info
- Type
- int
- Default
- 100
- Runs on
- server
- Class
- TreeManager
Example
treemanager.cellsize 100In other branches
- aux02
- unchanged
- staging
- unchanged