RustTip

treemanager.cellsize

variableserver

Define cell size(in m) of a grid for trees - only has effect on world load and must be > 1. This affects how much data we send per tree cell(bigger the cell - more trees we have to send). The smaller the cell, the more cells we have to process and the more memory we need per player to track what's left to send(gridSize ^ 2 / 8 bytes). We readjust CellSize to ensure gridSize never exceeds 512.

Quick info

Type
int
Default
100
Runs on
server
Class
TreeManager

Example

treemanager.cellsize 100

In other branches

aux02
unchanged
staging
unchanged