treemanager.uselazyserialization
variableserver
Instead of reserializing grid cell on every tree add/removal(which can cost 0.25ms on 4.5k world), defer it to the streaming update. This reduces amount of times we need to serialize the tree list, but causes the player queue to take longer to process, as that's where evaluation happens.
Quick info
- Type
- bool
- Default
- True
- Runs on
- server
- Class
- TreeManager
Example
treemanager.uselazyserialization TrueIn other branches
- aux02
- unchanged
- staging
- unchanged