RustTip

vehicle.world_boundary_force_start_distance

variableserver

Distance in metres from the world boundary at which a repulsion force starts pushing vehicles back inward; prevents vehicles from leaving the playable area(description generated by Facepunch)

Quick info

Type
float
Default
100
Runs on
server
Class
ConVar.vehicle

Example

vehicle.world_boundary_force_start_distance 100

In other branches

aux02
unchanged
staging
unchanged