RustTip

water.scaled_time

variableclientclientadmin

When enabled, water simulation advances in scaled (game) time rather than real time; useful for testing water behaviour during time-scale debugging(description generated by Facepunch)

Quick info

Type
bool
Default
0
Runs on
client
Class
ConVar.Water

Example

water.scaled_time 0

In other branches

aux02
unchanged
staging
unchanged