world.streaming
variableclient
When enabled, world assets are streamed in and out based on proximity; disable to force all world data to stay loaded at once(description generated by Facepunch)
Quick info
- Type
- bool
- Default
- True
- Runs on
- client
- Class
- ConVar.World
Example
world.streaming TrueIn other branches
- aux02
- unchanged
- staging
- unchanged