RustTip
shark.corpse
3051190050

shark.corpse

CorpseBaseCorpse

Quick info

Prefab ID
3051190050
Short prefab name
shark.corpse
Health
100
Image
icon of the gathered item

General details

Primary class
BaseCorpse
Base class
BaseCombatEntity
Class chain entries
3

Prefab path

assets/rust.ai/agents/fish/shark.corpse.prefab

Health100

Protection

how much damage is reduced
Slash
+50%
Blunt
−80%

Yield per tool

Tea:
Stock:
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Combat KnifeCombat Knife5 hits≈3,5 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Butcher KnifeButcher Knife6 hits≈4,2 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Skinning KnifeSkinning Knife6 hits≈4,2 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Vampire StakeVampire Stake4 hits≈6 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Bone KnifeBone Knife10 hits≈7 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
HatchetHatchet9 hits≈8,1 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
SickleSickle9 hits≈8,1 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
Salvaged AxeSalvaged Axe7 hits≈8,8 syield 100% +bonus
Leather40Bone Fragments50Animal Fat40Cloth20Raw Fish18
MacheteMachete9 hits≈9 syield 83% +bonus
Leather33Bone Fragments41Animal Fat33Cloth16Raw Fish15
Salvaged SwordSalvaged Sword9 hits≈11 syield 83% +bonus
Leather33Bone Fragments41Animal Fat33Cloth16Raw Fish15
LongswordLongsword9 hits≈18 syield 83% +bonus
Leather33Bone Fragments41Animal Fat33Cloth16Raw Fish15
MaceMace9 hits≈18 syield 83% +bonus
Leather33Bone Fragments41Animal Fat33Cloth16Raw Fish15
Salvaged CleaverSalvaged Cleaver9 hits≈18 syield 83% +bonus
Leather33Bone Fragments41Animal Fat33Cloth16Raw Fish15
JackhammerJackhammer15 hits≈2,3 syield 71%
Leather28Bone Fragments35Animal Fat28Cloth14Raw Fish12
Stone PickaxeStone Pickaxe8 hits≈7,2 syield 71%
Leather28Bone Fragments35Animal Fat28Cloth14Raw Fish12
Salvaged IcepickSalvaged Icepick15 hits≈19 syield 71%
Leather28Bone Fragments35Animal Fat28Cloth14Raw Fish12
ChainsawChainsaw34 hits≈6,8 syield 67%
Leather26Bone Fragments33Animal Fat26Cloth13Raw Fish12
Stone HatchetStone Hatchet6 hits≈5,4 syield 60%
Leather23Bone Fragments29Animal Fat23Cloth11Raw Fish10
RockRock5 hits≈6,5 syield 50%
Leather20Bone Fragments25Animal Fat20Cloth10Raw Fish9
Bone ClubBone Club10 hits≈7 syield 50%
Leather20Bone Fragments25Animal Fat20Cloth10Raw Fish9
Candy Cane ClubCandy Cane Club10 hits≈10 syield 50%
Leather20Bone Fragments25Animal Fat20Cloth10Raw Fish9
Salvaged HammerSalvaged Hammer5 hits≈5 syield 45%
Leather18Bone Fragments22Animal Fat18Cloth9Raw Fish8
PickaxePickaxe10 hits≈15 syield 45%
Leather18Bone Fragments22Animal Fat18Cloth9Raw Fish8

As in the game (ResourceDispenser): each hit gives a share of the stock by damage, weak tools lose part of it; the finish bonus only goes to low-loss tools.

Class inheritance

BaseCorpse→BaseCombatEntity→BaseEntity
More here for developers: Oxide/Carbon hooks, components, interfaces, full inheritance chain