RustTip

CanAcceptBackpackItem

CarbonGlobal

Called to determine whether to accept backpack item.

Return true to allow the action and false to block it.

object CanAcceptBackpackItem(Item backpack, Item item)
Works — the game method in this build is the one the hook was written for.

Parameters

backpack
Item
item
Item

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanAcceptBackpackItem(Item backpack, Item item)
{
    Puts("CanAcceptBackpackItem");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Carbon
bool ItemModBackpack.CanAcceptItem(BasePlayer player, Item backpack, Item item, int slot)
WorksAssembly-CSharp

Where it is called (this branch's game code)

private bool CanAcceptItem(BasePlayer player, Item backpack, Item item, int slot)
{
	if (Interface.CallHook("CanAcceptBackpackItem", backpack, item) is bool result)
	{
		return result;
	}
	if (backpack.parent == null)
	{
		return true;
	}
	if (backpack.parent.HasFlag(ItemContainer.Flag.Clothing))
// …

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.