CanBradleyApcTarget
OxideCarbonVehicleCalled to determine whether to bradley apc target.
Return true to allow the action and false to block it.
object CanBradleyApcTarget(BradleyAPC bradleyAPC, BaseEntity ent)Works — the game method in this build is the one the hook was written for.
Parameters
- bradleyAPC
- BradleyAPC
- ent
- BaseEntity
Return value
objectThe returned value replaces the game result; null lets the game decide.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanBradleyApcTarget(BradleyAPC bradleyAPC, BaseEntity ent)
{
Puts("CanBradleyApcTarget");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // your value instead of the game result
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
bool BradleyAPC.VisibilityTest(BaseEntity)
Passes: BradleyAPC bradleyAPC, BaseEntity ent
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: AllAssembly-CSharp.dll
Where it is called (this branch's game code)
// …
{
flag = !Physics.SphereCast(new Ray(position, Vector3Ex.Direction(basePlayer.eyes.position, position)), 0.05f, Vector3.Distance(basePlayer.eyes.position, position), 10551297);
}
}
else
{
flag = IsVisible(ent.CenterPoint());
}
object returnvar = Interface.CallHook("CanBradleyApcTarget", this, ent);
if (returnvar is bool)
{
return (bool)returnvar;
}
return flag;
}Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.