CanBuild
OxideCarbonStructureCalled to determine whether to build.
Return true to allow the action and false to block it.
object CanBuild(Planner planner, Construction local1, Construction.Target local3)Works — the game method in this build is the one the hook was written for.
Parameters
- planner
- Planner
- local1
- Construction
- local3
- Construction.Target
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanBuild(Planner planner, Construction local1, Construction.Target local3)
{
Puts("CanBuild");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void Planner.DoBuild(ProtoBuf.CreateBuilding)
Passes: Planner planner, Construction local1, Construction.Target local3
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (this, l1, l3)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
target.rotation = msg.rotation;
target.player = ownerPlayer;
target.isHoldingShift = msg.isHoldingShift;
target.snappingMode = msg.snappingMode;
target.isSnapped = msg.isSnapped;
target.snappedPosition = msg.snappedPosition;
target.snappedRotation = msg.snappedRotation;
target.valid = true;
if (Interface.CallHook("CanBuild", this, construction, target) != null)
{
return;
}
target.shouldParent = ShouldParent(target.entity, deployable);
if (target.shouldParent)
{
PlayerBoat parentPlayerBoat = PlayerBoat.GetParentPlayerBoat(target.entity, includeEntityItself: true);
if (parentPlayerBoat != null && (!parentPlayerBoat.VerifyDeployablePlacement(ownerPlayer) || (!construction.canBypassBuildingPermission && !parentPlayerBoat.IsAuthedForBuilding(ownerPlayer))))
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.