CanChangeCode
OxideCarbonPlayerCalled to determine whether to change code.
Return true to allow the action and false to block it.
object CanChangeCode(BasePlayer player, CodeLock codeLock, string local0, bool local1)Works — the game method in this build is the one the hook was written for.
Parameters
- player
- BasePlayer
- codeLock
- CodeLock
- local0
- string
- local1
- bool
Return value
objectReturn non-null to cancel the game action.
Example
object — you can affect the game: return a value to change or cancel the action.
private object CanChangeCode(BasePlayer player, CodeLock codeLock, string local0, bool local1)
{
Puts("CanChangeCode");
// change nothing — the game continues as usual
return null;
// to affect the game:
// return false; // non-null cancels the game action
}Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.
Injection point
Rust.opj (Oxide)
void CodeLock.RPC_ChangeCode(BaseEntity.RPCMessage)
Passes: BasePlayer player, CodeLock codeLock, string local0, bool local1
WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0.player, this, l0, l1)Assembly-CSharp.dll
Where it is called (this branch's game code)
// …
return;
}
string text = rpc.read.String();
bool flag = rpc.read.Bit();
if (IsLocked() || text.Length != 4 || !text.IsNumeric() || (!hasCode & flag))
{
return;
}
if (Interface.CallHook("CanChangeCode", rpc.player, this, text, flag) != null)
{
return;
}
if (!hasCode && !flag)
{
using FlagsUpdateScope flagsUpdateScope = StartSetFlags(FlagsUpdateMode.SendNetworkUpdate);
flagsUpdateScope.Set(Flags.Locked, b: true);
}
// …Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.