RustTip

CanDestroyLock

OxideCarbonVehicle

Called when an admin repair action fixes nearby vehicles.

Return true to allow the action and false to block it.

object CanDestroyLock(BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule)
Works — the game method in this build is the one the hook was written for.

Parameters

player
BasePlayer
modularCar
ModularCar
viaModule
BaseVehicleModule

Return value

objectThe returned value replaces the game result; null lets the game decide.

Example

object — you can affect the game: return a value to change or cancel the action.

private object CanDestroyLock(BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule)
{
    Puts("CanDestroyLock");

    // change nothing — the game continues as usual
    return null;

    // to affect the game:
    // return false; // your value instead of the game result
}

Works in both Oxide and Carbon: Carbon loads Oxide plugins as is.

Injection point

Rust.opj (Oxide)
bool ModularCar.PlayerCanDestroyLock(BasePlayer, BaseVehicleModule)

Passes: BasePlayer player, ModularCar modularCar, BaseVehicleModule viaModule

WorksReturnBehavior: ExitWhenValidTypeArgumentBehavior: UseArgumentString (a0, this, a1)Assembly-CSharp.dll

Where it is called (this branch's game code)

public bool PlayerCanDestroyLock(BasePlayer player, BaseVehicleModule viaModule)
{
	object returnvar = Interface.CallHook("CanDestroyLock", player, this, viaModule);
	if (returnvar is bool)
	{
		return (bool)returnvar;
	}
	return CarLock.PlayerCanDestroyLock(viaModule);
}

Sources: Rust.opj from OxideMod/Oxide.Rust (MIT) and hook metadata of the Carbon documentation (MIT). Method code is decompiled from this branch's server.